Monday, October 31, 2011

Dialogs

Android dialogs are grey, boring, and chunky by default. I've been trying to figure out how to create dialogs that go with the visual scheme of my game. I've seen it done; it's just a matter of getting the "style" framework to work.

The documentation says it's like CSS, in that it allows you to format innumerable documents simply by setting a few key properties. I have yet to see a complete reference for the properties that can be manipulated in this manner for dialogs (or for anything for that matter). The only things I can find are incidental examples. This kind of thing frustrates me. I like to know about the full panoply of options.

I'm pretty sure I've said that before.

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