Thursday, November 15, 2012

Ready to start up again

Ok! I am done with the fall quarter at RIT and back on the couch that I designed the original two versions of Finger Fireworks on. I have reviewed the Android OpenGL example and am thrilled to recognize a lot more stuff than the last time I looked.

Hopefully I will be able to rewrite Finger Fireworks in a more shader-friendly manner, so I can use OpenGL to make it better looking. I think I need to maintain some consistency with the previous versions of the software, but it is clear that I cannot retain everything. One thing that has given me some trouble thinking about it is the fact that I allowed the trails in FF1 and 2 to build up over time on a buffer (i.e. not calling clear). This was an artistic choice, and I like it, but the transition to three dimensions will make this approach very difficult to maintain; now trails would have to be maintained in memory, as vertices and color data. Perhaps this is not so much of a problem; I am not sure; it will greatly depend on memory and processing speed available on the devices I release for next time.

No comments:

Post a Comment